When developed Kessel Run Games, a Star Wars-themed space experience game, It was in grad school using the open-source programming language Processing. Nevertheless, Star Wars: Fight Pod’s graphics and sounds are so innovative that much like Han Solo, captain of the Millennium Falcon. He made the notorious Kessel run in less than 12 parsecs. My memories of previous Star Wars games a simple area dust. The Empire was around blocking the trade path and looking for smugglers. They had 2 Star Destroyers armed with turbo lasers and each with a tie fighter escort. Also a Decimator was obstructing the trade path (simple route). Darth Vader was using the force to browse an asteroid field searching for smugglers. Lastly a turbo laser battery was setup by the middle of the black holes since no one would be crazy enough to fly in the middle of the great void cluster to go after smugglers. The empire ships stay stationary during play. They assault as typical with the opposing gamer rolling for the Empire.
Also the Empire ships can be assaulted and ruined if you are daring enough. The objective is to obtain the the spaceport station initially so taking out empire ships is only helpful for telling stories at the spaceport station bar with you fellow rebels. We did not use upgrades or utilize actions for the empire ships.
Star Wars Ship Millennium Falcon
Asteroids worked as normal in the FF guidelines. We did try a guideline if you hit an asteroid you loose a turn. It seemed to work okay and made you really mindful about hitting asteroids. I do not think we applied it 100% of the time we got to involved in everything else like being shot at by Star destroyers. And chased after by Darth Vader. Considering that we were using 3d asteroids our A-wings. Were put on flights stands with 1 peg so they had to do with the same height as the asteroids. If the base of the flight stand called the asteroid base or if the A-wing mini hit the 3d asteroid it counted as an accident.
Unfortunately for Han Solo and the bigger hope of long-distance, high-speed travel time only contracts for the individual who’s moving. It marches on the exact same for everybody else.